They allow Rayman access to the Hall of Doors for the cost of some Yellow Lums. After bickering amongst themselves about who among them is their king, they inform Rayman of the Ly's location in a stronghold within the Fairy Glade. Traversing deeper into the forest, Rayman frees a group of Teensies-small creatures with magical abilities-who were locked in a cage. The children inform Rayman that Ly has been captured by Robo-Pirates and has been taken deeper into the forest. Rayman sadly informs them of his separation with Globox, much to their dismay. He comes across Murfy, a "flying encyclopaedia", who serves as Rayman's guide throughout the game, as well as three of Globox's children. Rayman decides that his best chance is to find Ly, and begins his search through the forest. After falling from the ship, Rayman eventually finds himself in the Woods of Light. Rayman escapes the prison ship through a chute, however during the escape he once again separates from Globox. Globox gives Rayman a Silver Lum given to him by Ly the fairy, which temporarily restores some of his powers. Globox, a friend of Rayman, is also captured and put in the same cell as Rayman aboard the Buccaneer. The destruction of the world's core greatly weakens and disables Rayman's powers, which leads to his subsequent capture and imprisonment aboard the Buccaneer, a prison ship. When the player controlling the child wins the race, Rayman gains health or a powerup. Additionally, by collecting all lums and breaking all cages in a level, the player unlocks a bonus level in which one of Globox's children races against a robot pirate. In addition to the main, story-based level sequence, there are also several levels in which the player can gain bonuses in a time trial. There are also various items Rayman can use throughout the game, such as explosive barrels he can throw, giant plums he can ride on to carry him across dangerous surfaces, and rockets he must ride on to access new areas. Rayman is also able to use his helicopter hair to slow his descent while jumping, with some segments later in the game allowing him to fly with his hair. Rayman later gains the ability to swing over large gaps using Purple Lums. Rayman can also enter a strafing stance which allows him to easily aim orbs whilst avoiding enemy attacks. Eventually, the orbs can be charged before shooting them, making them more powerful. The main weapon available in the game is Rayman's fist, with which energy orbs can be shot. Rayman starts the game with minimal abilities, and he can gain more abilities as the game progresses. Part of the lums are hidden in small cages, in which other freedom fighters or Teensies are imprisoned, and can be obtained by breaking the cages. Collecting enough lums gains the player access to new parts of the world. The player navigates through a mostly linear sequence of levels, fighting enemy Robo-Pirates, solving puzzles and collecting lums. In contrast to its predecessor, which was a 2D platformer, Rayman 2 is a 3D platformer. Some back story is also obtained through (optional) instructions from Murfy, a "flying encyclopaedia" who provides explanations on all kinds of gameplay elements. At several points in the game the player loses control during cut scenes, which typically show dialogue between characters.īy collecting lums (small bodies, or shards of magical energy), the player unlocks more information about the game world and its back story, which can be read by standing still and pressing a specific button for some time. The game is played from a third-person perspective and the player has control over the camera, though in some situations this control is limited to only certain angles.
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